I wrote these scripts for a month while I was editing and testing the script files. They were a bit scary, so I had to stop writing them because I was going to be using scripts and I was going to be using them for the rest of my life.
This is going to be a quick introduction to the new script-file-link-building-the-game-of-living-in-a-world I wrote for a game called “The Walking Dead”. The game is a series of three missions, each of which involves a new character, who is a zombie who is an old man who had been dead.
The game is set in a fictional, post-apocalyptic world where it’s been a few months since the zombie apocalypse. Each mission is set on a different, randomly-seeded, island, which has been a zombie island (as far as we know) for months. They can be found by scanning the sky, or using an orbiting plane. The world population is comprised of about 100 different race, which we will call the “Vietnamese.
Using a random number generator, we check out every island for every human being who has survived. Then we choose a random number of randomly-selected island characters that can be accessed immediately. The game will then make a random selection of the island characters and the character types they are currently using. This selection is done in a random order, so the only characters that have been chosen are the ones that are in the island.
This sounds a bit convoluted, but it is in fact really simple. The game is a browser application for the internet. This means that the only thing we need to do to have it happen is to run a single line of code in a terminal.
The game will then select a character for the random selection based on the character type of that character, the number of days they have been awake, the type of island they have been awake on, etc.